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 Why does VAX parse the UE5 source code in each...
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Starting Member

1 Posts

Posted - Jun 22 2022 :  10:09:15 PM  Show Profile  Reply with Quote
Why does VAX parse the UE5 source code for each UE5 project?

It takes hours!

There is only one UE5 engine code, and there can be any
number of projects. So why can't all projects (with the
same engine code) share the parsed information?

VA_X.dll file version 10.9.2393.0 built 2020.10.28
DevEnv.exe version 16.11.32002.261 Community
msenv.dll version 16.0.32002.118
Comctl32.dll version 6.10.19041.1110
Windows 10 10.0 2009 Build 19043.1766
12 processors (x86-64, WOW64)

Whole Tomato Software

United Kingdom
18271 Posts

Posted - Jun 23 2022 :  04:59:31 AM  Show Profile  Reply with Quote
Where do you have your Unreal Engine source code installed to? There is a known limitation in VA, that it won’t correctly pick up the Unreal Engine directory tree if it installed outside of "C:\Program Files\", so this might be what you are seeing. If you are then there is a work around for this.

If Unreal Engine is installed under "C:\Program Files\" then if you look at:

VA Options -> C/C++ Directories

are all of the directories inside your Unreal Engine directory tree listed? They should be.

zen is the art of being at one with the two'ness
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