quote:
Originally posted by feline
Assume I know nothing about Direct3D, what header file do I need to include?
What class do I need an instance of?
Am I going to need to install a DirectX SDK to get access to the header file to test this?
You need to include d3d9.h. Here's a bit of code to replicate the parsing issue:
#include <d3d9.h>
int main()
{
IDirect3DDevice9* pDevice;
// And then try typing out any one of the following
// and you'll see the problem tooltip:
pDevice->Clear(
pDevice->CreateVertexBuffer(
pDevice->CreateVertexShader(
// etc.
return 0;
}
I can send you the latest DirectX9 header files if you need them (otherwise, I think the entire SDK is ~450MB).