The Unreal Editor does some specific name mangling with regards to its methods: a class might be defined as:
class AVoxelManager : public AActor
{
bool LoadVoxels(int& OutVoxelsLoaded);
};
whereas the implementation of LoadVoxels would become:
bool AVoxelManager::LoadVoxels_Implementation(int& OutVoxelsLoaded) {...}
bool AVoxelManager::LoadVoxels_Validate(int& OutVoxelsLoaded) {...}
This mangling is consistent (always a _Validate and _Implementation suffix), but this messes with VAssistX's Goto Implementation (default: Alt-G) as the declaration differs from the definition(s).
Does Visual Assist X have something that lets a class method map to its counterpart which contains, perhaps, a user-defined list of suffixes (or prefixes)?