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 support for .fx files (hlsl)

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T O P I C    R E V I E W
galopin Posted - Jul 26 2006 : 10:24:16 AM
it would be great to enable visual assist auto completion and syntax highlighting on hlsl files (gpu shaders sources files).

they are very similar to c++. differences are a lot more of keywrd, like float4 normalize, ... and more functions parameters modifier like uniform, in, out, inout and semantic ( : COLOR0 ).
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King3D Posted - Aug 09 2006 : 4:41:05 PM
I've added cgfx/hlsl keywords into my dev environment, but it would be awesome if VAX supported it natively.
feline Posted - Jul 29 2006 : 10:18:29 AM
a code change in VA to support this is unlikely, at least in the sort term. however you should be able to get fairly close by first telling VA to parse these file extensions, see point 5 here:

http://www.wholetomato.com/support/faq.html

and then add the relevant #define entries to VA's stdafx.h, as discussed here:

http://forum.wholetomato.com/forum/topic.asp?TOPIC_ID=4999

note this assumes that you are running the latest beta, since this technique will not work in VA 1446

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