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 VAX cant disambiguate implementation

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swinefeaster Posted - May 03 2022 : 2:28:12 PM
I have multiple functions called Render, and in a cpp, i use the VAX.GotoImplementation command on an invocation of the function. it shows me a popup listing all the Render functions in my cmake project. if i use the build in visual studio ctrl+click, it goes directly to the correct function. the object that is invoking the function is a unique_ptr and i include the header for the Render()-implementing class in this cpp.

any ideas how to fix this? super annoying.


latest VAX release
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feline Posted - May 04 2022 : 07:00:22 AM
It sounds like our parser is confused by this code, and does not properly understand the type of the unique_ptr template instance. As a first test, can you please try adding the following simple test code to one of your files, and see if Alt-G works correctly on the unique_ptr function calls. Alt-G is working correctly for all of these for me:

#include <memory>

class FelineTestUniqueSquare
	void RenderFillShape() { }
	std::string GetSquareName() { return "Yellow Square"; }

class FelineTestUniqueCircle
	void RenderFillShape() { }
	std::string GetCircleName() { return "Blue Circle"; }

static void makingPointers()
	std::unique_ptr<FelineTestUniqueSquare> uniqueSquarePtr;
	std::unique_ptr<FelineTestUniqueCircle> uniqueCirclePtr;

this will tell us if VA is handling unique_ptr correctly in your solution, since if it isn't then that could well explain all of the problems you are seeing.

If this sample code does work correctly, what happens when you use Alt-G on the pointer object, rather than the function call? If VA doesn't understand the pointer then this could also cause this problem.

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