I have a couple of source files where selecting a function from the drop-down at the upper-left corner of my source window, or by using the "Go" button in the upper-right, will take me to the wrong part of the source. This appears to be caused by having a function that temporarily has its body turned off with a "#if 0" construct, i.e.:
void SimHuman::PlayFootstepSound(Emitter *FootEmitter, FootstepType StepType, RSVector3 &Position)
{
#if 0
// Do a bunch of stuff
#endif
}
Every function from that point on has its location incorrect for jump-to.