|
daniwrig
New Member

2 Posts |
Posted - Feb 13 2026 : 3:07:32 PM
|
Hi, I'm working on shaders in Unreal Engine. These files have .usf or .ush extensions. When Visual Assist has 'Enable support for shader files' enabled, all the lines of code inside #if statements are greyed out, making it very difficult to understand, even though these conditions can't be known by Visual Assist.
eg
#if LUMEN_HARDWARE_RAYTRACING || LUMEN_HARDWARE_INLINE_RAYTRACING
ALL CODE HERE IS GREYED OUT, EVEN THOUGH VAX DOESN'T KNOW THE VALUE OF LUMEN_HARDWARE_RAYTRACING
#endif
If I disable 'Enable support for shader files', then the greying out is fixed.
VA_X64.dll file version 10.9.2602.0 built 2026.02.05 DevEnv.exe version 17.14.36930.0 Professional msenv.dll version 17.0.36915.8 Comctl32.dll version 6.10.26100.7824 Windows 11 11.0 24H2 Build 26100 64 processors (x86-64) Language info: 1252, 0x409
|
|