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 Can Assist X become more customized?

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baei1024 Posted - Dec 10 2008 : 10:40:08 AM
Auto sense and auto fill are the two functions I love the most, these save a lot of spelling work and reduce mistakes from happening. But there is some kind of file in Visual Studio is beyond Assist X reach, it cannot sense the type and build-in function in shader script for instance. (DirectX dev, I solved auto fill problem.)
Even can Assist X support NAnt building script by a user defined file? Just like what they did in NotePad ++.
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feline Posted - Dec 19 2008 : 11:27:50 AM
I do not understand the problem. Can you explain the problem you are seeing?

What file extension are you seeing this problem in?
baei1024 Posted - Dec 18 2008 : 10:59:55 AM
Thanks for you reply.
I tried the method you provide in that link, I only turned on part of the function. Visual studio detects a small portion of key word and build in function originally, how can make Assist X detects all of them? (I have included all the related .h files in Visual Studio setting as I can.)
baei1024 Posted - Dec 18 2008 : 10:58:49 AM
Thanks for you reply.
I tried the method you provide in that link, I only turned on part of the function. Visual studio detects a small portion of key word and build in function originally, how can make Assist X detects all of them? (I have included all the related .h files in Visual Studio setting as I can.)
feline Posted - Dec 15 2008 : 7:07:03 PM
Are you asking for VA to support different languages?

Currently we do not have any plans to support extra languages. I suspect that NotePad++ simply offers syntax highlighting for these NAnt files. This is a common feature in text editors, since you can often define the syntax highlighting rules with a fairly simple script file.

Adding support to a new language to VA's parser is a much more complex and involved task.

If these DirextX shader files look like standard C++ code then you could simply tell the IDE and VA that they were C++ code as described here:

http://docs.wholetomato.com?W328

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