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 1240: Coloring of a very huge declaration....
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WannabeeDeveloper
Tomato Guru

Germany
775 Posts

Posted - Jul 01 2004 :  02:13:31 AM  Show Profile
Okay, please check this out:

const int	cCodecCelp51 = 0,
		cCodecCelp63 = 1,
		cCodecGSM148 = 2,
		cCodecGSM164 = 3,
		cCodecWindowsCELP52 =4,
		//Codec masks
		cmCelp51 = 1 << cCodecCelp51,
		cmCelp63 = 1 << cCodecCelp63,
		cmGSM148 = 1 << cCodecGSM148,
		cmGSM164 = 1 << cCodecGSM164,
		cmWindowsCELP52 = 1 << cCodecWindowsCELP52,
		//PlayerChannel Privileges
		pcpAdmin        = 1 << 0,
		pcpOperator     = 1 << 1,
		pcpAutoOperator = 1 << 2,
		pcpVoiced       = 1 << 3,
		pcpAutoVoice    = 1 << 4,
		//PlayerPrivileges
		ppSuperServerAdmin = 1 << 0,
		ppServerAdmin      = 1 << 1,
		ppCanRegister      = 1 << 2,
		ppRegistered       = 1 << 3,
		ppUnregistered     = 1 << 4,
		//player flags
		pfChannelCommander = 1 << 0,
		pfWantVoice        = 1 << 1,
		pfNoWhisper        = 1 << 2,
		pfAway             = 1 << 3,
		pfInputMuted       = 1 << 4,
		pfOutputMuted      = 1 << 5,
		pfRecording        = 1 << 6,
		//channel flags
		cfRegistered   = 1 << 0,
		cfUnregistered = 1 << 1,
		cfModerated    = 1 << 2,
		cfPassword     = 1 << 3,
		cfHierarchical = 1 << 4,
		cfDefault      = 1 << 5,
		//ServerType Flags
		stClan       = 1 << 0,
		stPublic     = 1 << 1,
		stFreeware   = 1 << 2,
		stCommercial = 1 << 3,

		grRevoke = 0,
		grGrant  = 1;


This is how it looks like (on both VS 6.0 and .NET 2003):
const int cCodecCelp51 = 0,
cCodecCelp63 = 1,
cCodecGSM148 = 2,
cCodecGSM164 = 3,
cCodecWindowsCELP52 =4,
//Codec masks
cmCelp51 = 1 << cCodecCelp51,
cmCelp63 = 1 << cCodecCelp63,
cmGSM148 = 1 << cCodecGSM148,
cmGSM164 = 1 << cCodecGSM164,
cmWindowsCELP52 = 1 << cCodecWindowsCELP52,
//PlayerChannel Privileges
pcpAdmin = 1 << 0,
pcpOperator = 1 << 1,
pcpAutoOperator = 1 << 2,
pcpVoiced = 1 << 3,
pcpAutoVoice = 1 << 4,
//PlayerPrivileges
ppSuperServerAdmin = 1 << 0,
ppServerAdmin = 1 << 1,
ppCanRegister = 1 << 2,
ppRegistered = 1 << 3,
ppUnregistered = 1 << 4,
//player flags
pfChannelCommander = 1 << 0,
pfWantVoice = 1 << 1,
pfNoWhisper = 1 << 2,
pfAway = 1 << 3,
pfInputMuted = 1 << 4,
pfOutputMuted = 1 << 5,
pfRecording = 1 << 6,
//channel flags
cfRegistered = 1 << 0,
cfUnregistered = 1 << 1,
cfModerated = 1 << 2,
cfPassword = 1 << 3,
cfHierarchical = 1 << 4,
cfDefault = 1 << 5,
//ServerType Flags
stClan = 1 << 0,
stPublic = 1 << 1,
stFreeware = 1 << 2,
stCommercial = 1 << 3,

grRevoke = 0,
grGrant = 1;


See what I mean? Only partly colored...


Edited by - WannabeeDeveloper on Jul 01 2004 02:22:59 AM

feline
Whole Tomato Software

United Kingdom
19014 Posts

Posted - Jul 04 2004 :  6:15:27 PM  Show Profile
confirmed in .NET 2002

it is interesting that VAX got past the first comment, but not the second comment.

is there any particular reason for laying the code out like that? it strikes me as rather hard to read and follow.

zen is the art of being at one with the two'ness
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WannabeeDeveloper
Tomato Guru

Germany
775 Posts

Posted - Jul 05 2004 :  03:19:12 AM  Show Profile
Yup, all of them are const int, so no need to type "const int" over and over again.
Because all Variables are indented, I (personally) think it is easier to read... but that's just my "style" and opinion...

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Stephen
Tomato Guru

United Kingdom
781 Posts

Posted - Jul 05 2004 :  04:46:44 AM  Show Profile
I can't seem to reproduce this, but I assumed it was the bitshift that was confusing VAX, not the comments.

Whatever programming style people choose, VAX should colour it correctly!

Stephen Turner
ClickTracks http://www.clicktracks.com/
Winner: ClickZ's Best Web Analytics Tool 2003 & 2004
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feline
Whole Tomato Software

United Kingdom
19014 Posts

Posted - Jul 07 2004 :  7:11:57 PM  Show Profile
interesting. i simply copy and pasted the example and i saw the problem. as for style and VAX, i agree, i was simply curions

zen is the art of being at one with the two'ness
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support
Whole Tomato Software

5566 Posts

Posted - Jul 07 2004 :  8:25:13 PM  Show Profile
The left shift and comma confuse VA X. This simpler example fails:

int fooA = 1 << 1, fooB;

case=161

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