Whole Tomato Software Forums
Whole Tomato Software Forums
Main Site | Profile | Register | Active Topics | Members | Search | FAQ
User name:
Password:
Save Password
Forgot your password?

 All Forums
 Visual Assist
 Technical Support
 Code Correction/Underlining not working properly
 New Topic  Reply to Topic
 Printer Friendly
Author Previous Topic Topic Next Topic  

Shadow
New Member

United Kingdom
2 Posts

Posted - Oct 25 2021 :  06:59:38 AM  Show Profile  Reply with Quote
Hello,

I recently purchased Visual Assist and loving it so far. However, one thing i've noticed that's bugging me is the Code Correction / Underlining seems to be not working as i would expect.

To Prefix, i'm working with Unreal Engine and as recommended, i've disabled intellisense. However, by doing so, im relying on Visual Assist for Underlining Unrecognized / out of context symbols which doesn't seem to work as i would expect?

For example, Here i'm attempting to use a variable which isn't defined until a few lines later which obviously isn't allowed. I would expect this to be underlined as it is when using intellisense, however in Visual Assist, its not.

> intellisense underlining undefined indentifier.


> Visual Assist not recognizing the undefined indentifier


Additionally, if i'm trying to use a method which shouldn't be allowed. For example, a method which modifies a string, but the string im calling it on is const. I'd expect this to be flagged as well since its not legal, similar to how intellisense flags it.

> intellisense underlining function as its not legal



> Visual Assist not recognizing the same



Is there some settings i've missed or is this just not a feature of Visual Assist?

For some additional context, i do have underlining enabled in the Visual Assist settings and it does work in some situations. For example, if i try to use the `enemey` variable outside of the if statement, it gets underlined.

> Visual Assist Underlining out of scope variable



feline
Whole Tomato Software

United Kingdom
19061 Posts

Posted - Oct 26 2021 :  07:48:46 AM  Show Profile  Reply with Quote
Unfortunately VA does not try to perform these sorts of checks on your code. Our parser is designed to run quickly, and to understand and help you with code as you are working on it, so code that is incomplete and does not yet compile, since that is the natural state of code you are working on

These checks require effectively trying to "compile" the code, since you have to really understand the code and what is going on here.

This is something we are starting to explore with VA's Code Inspection checks, but they don't currently check for things like this, since the compiler is going to flag issues like this for you.

zen is the art of being at one with the two'ness
Go to Top of Page

Shadow
New Member

United Kingdom
2 Posts

Posted - Oct 26 2021 :  08:51:31 AM  Show Profile  Reply with Quote
quote:
Originally posted by feline

Unfortunately VA does not try to perform these sorts of checks on your code. Our parser is designed to run quickly, and to understand and help you with code as you are working on it, so code that is incomplete and does not yet compile, since that is the natural state of code you are working on

These checks require effectively trying to "compile" the code, since you have to really understand the code and what is going on here.

This is something we are starting to explore with VA's Code Inspection checks, but they don't currently check for things like this, since the compiler is going to flag issues like this for you.



That make sense! Thank you
Go to Top of Page
  Previous Topic Topic Next Topic  
 New Topic  Reply to Topic
 Printer Friendly
Jump To:
© 2023 Whole Tomato Software, LLC Go To Top Of Page
Snitz Forums 2000